Here, though, there is plenty of space for enemies to get around and flank you.
In Sniper Elite v2, if you were detected, enemy soldiers would usually have no option but to charge you head-on because the levels were so confined. And pieces of machinery can be sabotaged to make noise to cover the sound of your rifle firing.Ī benefit of this more open design, coupled with the game's general improvement to A.I., is that enemies react much less predictably. Objectives can usually be attacked from multiple angles, while roofs and sniper's nests can be used as vantage points to scout and tag enemies or as platforms for a few strategically-placed rounds.
Whereas its predecessors were comprised of essentially linear levels (with precious few buildings open for exploration), Sniper Elite III (set in the African theater) takes a much more open approach to its level design, which is absolutely a good thing.