Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The halfling can move through the space of any creature that is of a size larger than its. The halfling has advantage on saving throws against being frightened. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.īrave.